Signal → what to do
- Loud crying in the distance means Alma’s room is still about 10 rooms away, so you have time to get ready.
- The light dims and turns orange—you’re in her zone.
- The crying turns into creepy laughter—Alma’s room is nearby, and she’s already here.
- You hear laughter in both ears—she’s about to switch sides, so don’t turn your head.
- A loud alert, a low rumble, and static mean you’ve turned toward her. Look away.
- A particularly noticeable sound after the silence means Alma has left. You can breathe easy.
- On the stairs, she reveals her face, looks at you, and disappears—but that’s not an attack yet.
How to beat Alma: keep your eyes to yourself
The key is not to look at her. Alma moves behind you from left to right and tries to stay out of your view. You’ll never see her whole body, but parts of her can show up on screen. Your job is to remember which side she’s on and not turn that way.
Here’s what I do when I hear laughter: 1. Stop and listen for which ear she’s in. 2. Walk while looking the opposite way. 3. If you really need to turn, move the camera slowly. A smooth turn might push her back without provoking her. 4. If she lunges, take a step to the side. You can dodge it, and then Alma goes back to circling.
Alma runs on a timer and leaves after a short while. If you don’t get her attention, she’ll simply get bored. So when things get rough, it’s better to stay in the room and wait her out than to keep going with her on your tail. This is especially important in already crowded places: before Teller’s final room, right before Forget-Me-Not, or in a room full of Drones.
There’s also a faster way, but it’s for the brave. You can deliberately look at Alma, wait for her to lunge, then dodge with a step to the side. After 3-5 dodges like this, she leaves. You need room to move and an empty room—no approaching crowd, Bash, or Scribbles nearby. I only do this in a spacious room with nobody else around.
The calmest place to look is the floor. Look down: Alma can’t get into your view that way. In her room, I just stand there staring at the floorboards and wait for the sound that tells me she’s gone.
Which sectors and rooms to expect Alma in
Alma only appears in The Archives. She starts showing up in sector J. Her room in each sector is room 25. That’s handy: you can see the room number ahead of time and get ready.
If you skip a sector, Alma appears in the one the skip takes you to. Honcho’s sector is an exception: if you skip it, she’ll appear in the next sector you’re sent to.
After your first encounter, Alma can show up again, and may appear several more times during the run. She tries to make you look at her every 7–8 minutes. She can also show up during another entity’s attack. Usually, she visits once or twice per sector, so you’ll start to get a feel for her rhythm.
What gets you caught by Alma
- Standing still with part of Alma on screen. Even if only part of her is visible, it counts as looking at her, just more slowly.
- Getting too close to her while she’s attacking. It’s easy to accidentally trigger the eye minigame that way.
- Snapping your camera toward a sound. Turn toward her and you’ll get an alert and static; take too long, and she’ll lunge.
- Running ahead toward Z-50 with Alma on your tail. It’s better to wait her out than deal with several entities at once.
- Standing in the way of Drones and other entities on the subfloor while you’re focused on Alma.
Who is Alma?
Alma is a dark figure with white hands and facial features. You can only see a small part of her. Her appearance suggests she’s a woman, but her actual gender is unknown. The Journal says she was first mistaken for a Drone, but she’s something else.
The name Alma means “soul” in Spanish, Portuguese, and some other Romance languages. One theory is that she really is some kind of soul unconfirmed.
In her debut room, Alma cries beside Drones that look dead. The Journal suggests that she killed them for drawing attention to her unconfirmed. Considering how much Alma hates being looked at, that sounds believable. But it’s still just a theory. The Journal’s author says the most important thing is not to let her know you can see her. It sounds like survival advice—and it works.
Eye minigame: how to beat it
She caught you? Don’t panic; it’s not over yet. A red eye symbol and a white outline will appear on screen. The eye shrinks, and you click to enlarge it and keep it inside the outline. The frame changes size too.
Miss the target, and you’ll take damage quickly while the eye is outside the outline—10 per tick. The lunge before the minigame also deals 10 damage. Alma is marked as lethal, so don’t let it drag on.
It works the same way on your phone: tap steadily, without tapping in bursts. You take damage if the eye goes outside the outline in either direction, whether it shrinks too much or grows past the frame. I find the rhythm in the first few seconds and stick with it.
If the minigame seems familiar, it’s like Hide’s minigame in The Library.
Alma and her neighbors in The Archives
Alma is most dangerous when she shows up with other entities. She doesn’t come alone on Z-50, and the best move is to wait her out in a room instead of taking her with you. On the subfloor, watch out for Drones at the same time.
Honcho used to make things worse: Alma could appear right in the middle of his chase in older versions. That was removed about a week after The Archives Update in older versions. Before that, players used to wait for Alma before starting Honcho’s chase in older versions. You don’t need to do that anymore.
There was also an issue with Teller. Before, if he followed you to her room, Alma might not appear even though the lights changed in older versions. This was fixed a few weeks after the update came out in older versions.
In the August 30, 2026 patch, the developers fixed unfair attacks from Alma and Ransom. The Seventh Patch also fixed room generation issues that sometimes kept Alma from appearing at all.
Badges and achievements
You get Witness Protection for surviving an encounter with Alma. The requirement is simple: don’t look at Alma. It counts if you never look at her, or if you survive the minigame by keeping the eye inside the outline.
It’s a hidden badge, so it only appears in the list after you get it. It’s about mid-range in rarity based on how many players have it. Its text reads, “I swear I didn't see anything! I swear!”.
If you don’t get it on your first try, you’ll get another chance in room 25 of a different sector.
Fun facts
- Alma was added on August 28, 2026, along with The Archives.
- Her behavior is similar to Eyes, Halt, and Hide. In her semi-aggressive phase, she walks back and forth like Halt.
- Alma’s death animation is similar to Eyes’.
- Alma doesn’t appear in mirrors while she’s attacking.
- Her name, design, and stalking are references to Alma Wade from the F.E.A.R. series.
- The room where she first appears has a kitchen with a fridge you can open. The kitchen may have been reworked from The Rooms unconfirmed.
- You can see crying Alma in her first room even through a wall.
- Haste, Dread, Shadow, and Alma are the only entities that use billboard-GUI.
Related badges
all badges
Frequently asked questions
How do you beat Alma in DOORS?
How do you beat Alma’s minigame?
How do you avoid Alma’s minigame on mobile?
Which room does Alma appear in?
How much damage does Alma deal?
How do you get the Witness Protection badge?
How do you get rid of Alma?
See also
What’s Still Unconfirmed (8)
This information comes from announcements and rumors, or is outdated. The label will disappear once it’s confirmed.
- 1Alma may represent some kind of soul.
rumor, unconfirmed · source - 2According to The Journal, Alma killed Drone because they were attracting attention to it.
rumor, unconfirmed · source - 3Alma could once appear during Honcho’s chase.
outdated; this was in older versions · source - 4Alma’s ability to appear during Honcho’s chase was removed about a week after The Archives Update.
outdated; this was in older versions · source - 5Players could once wait for Alma to appear before Honcho’s chase started, avoiding her during the chase.
outdated; this was in older versions · source - 6If Teller follows the player into Alma’s room, she may not appear, even though the lighting will still change.
outdated; this was in older versions · source - 7The bug that stopped Alma from appearing when Teller was chasing the player was fixed a few weeks after The Archives Update released.
outdated; this was in older versions · source - 8The kitchen in the room where Alma first appears was probably remade from the kitchen in The Rooms.
rumor, unconfirmed · source








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