The Hotel

Halt in DOORS

A long hallway, a dim blue glow, and TURN AROUND filling the screen—Halt has caught you. The answer is simple: when you see the message, change direction and head for the end of the room without letting him touch you. Each touch deals 60 damage, and the entrance behind you is already closed.

Halt
Updated · Author: Mark K

Signal → what to do

  • You enter a room and hear the dark room sound—check if Halt is nearby.
  • A bluish glow in the hallway means he's here. Get ready for a chase.
  • The background sounds like Eyes, but lower-pitched—that's his sound.
  • A blue pixel turn icon and TURN AROUND mean turn around right now.
  • Eyes and RUN AWAY fill the screen—he's too close. Get away from him.
  • The background gets higher-pitched and faster, then cuts off—you've been standing in the room too long.

How to beat Halt: step by step

He follows the same pattern. First he slowly walks behind you, then teleports in front of you—and keeps repeating this until you reach the end of the room. Each round gets faster for both of you.

1. As soon as you enter, head forward. The entrance behind you is closed. 2. See TURN AROUND? Change direction. You don't have to turn your whole body—just walk backward. It's faster. 3. Don't stand still. The longer you're in the room, the louder and faster his background sound gets. 4. Reach the exit door and open it. After that, his attack won't deal damage.

I get through it by walking backward: I watch Halt while he's behind me, then back up when he appears in front. That way, I don't have to spin the camera, and I find the door naturally. And don't try to go back—once you leave the room, you can't get back in.

Where he appears and when

Halt appears in The Hotel and The Mines. In The Hotel, his home is The Dining Hall; in The Mines, it's The Bridges. The Bridges has three sections with three bridges in each.

He's a rare encounter. After The Hotel+ Update, his spawn chance dropped to 0.1–0.5%, and you're no longer guaranteed to meet him at least once per run. He can show up as early as door 1, or as late as doors 90–92 in The Hotel. In The Mines, he can appear starting at door 103.

The most likely window is between your second Seek chase and The Greenhouse. In The Mines, The Bridges most often appears before the first Seek chase. Sometimes Halt doesn't show up at all during a run.

Using the Crucifix on Halt

The Crucifix banishes Halt. After that, you'll soon be taken out of the room automatically—except in The Bridges. If you still have trouble with Halt's hallway, using a Crucifix here is nothing to be ashamed of: it's specifically recommended for players who struggle with this entity. Hold it in your hand and wait for Halt to approach to earn the Two Steps Ahead badge. I used the Crucifix for my first few encounters, then learned how to beat him and started saving it for other things.

HOTEL- and other modes

In HOTEL-, Halt appears rarely, and his attacks are a little easier to avoid. But there are two warning signs: the lights flicker for a long time before he appears, and you hear an echo after every whisper.

Halt and his room aren't in BATTLE Mode. He doesn't appear in the Retro Mode either—possibly because of the time limit unconfirmed. The My Legs Are Killing Me Modifier slows Halt down to match a slower player. With the Look, Man Modifier, Lookman can appear in his room.

How players lose health

  • Wasting time turning the camera around. You can walk backward, and it's faster.
  • Standing still to think. He catches up, and the hallway doesn't get any shorter.
  • Waiting for the lights to flicker in the regular Hotel. Before The Mines Update, the lights flickered before Halt. Now, a long flicker is a sign of HOTEL- in older versions.
  • Hoping the Moonlight Candle goes out. It doesn't seem to go out when Halt appears, and it's unclear whether that's a bug or intentional unconfirmed.
  • Entering Halt's room with Rush on your tail. If Rush opens the door to Halt's room, you're usually teleported there, and Rush kills you immediately.

Who he is

His name says it all: Halt stops you and won't let you move forward. He was originally called Shade, and that's still his name in the game files. LSPLASH didn't specify the gender of most entities, including Halt, though El Goblino calls him "he".

According to El Goblino, Halt guards the food in The Dining Hall unconfirmed. During the 2024 April Fools event, Halt said an unknown entity creates the TURN AROUND screen, possibly Moonlight unconfirmed. Both ideas are theories that the developers haven't confirmed.

The Dining Hall and The Bridges: what's the difference?

In The Hotel, it's simple: there's a long hallway, Halt attacks from the front and back, and you can escape only by turning around again and again. The steps above work here.

It's the same in The Mines' The Bridges, but the room is longer and more difficult: it has three sections with three bridges in each. He still attacks from behind and in front, so you'll have to keep changing direction. The main difference is the Crucifix: after it banishes Halt in The Bridges, you're not forced out of the room, so you'll have to make it to the end on your own.

The Bridges used to be The Grotto in older versions. After it was replaced in The Content Update, there were no interactive objects in Halt's rooms anymore, and The Grotto still sometimes appears as a regular room.

Halt when playing with friends

Halt works client-side: each player gets their own version, and he chases each player separately. So your teammate can't "distract" him, and you can't see where Halt is for your friend. Dead spectators can't see Halt or his effects at all.

If you're sure you've hidden in a closet or under a bed, you can stay outside Halt's hallway. I do this when everyone else has already entered the room, but it only works if you get fully into the hiding spot.

One more thing to know when playing with friends: if Halt appears while you're going up a staircase, he disappears right away—but only for you.

Who appears before and after Halt

Halt clears out nearby rooms. Entering his room instantly removes Rush and Ambush. Rush doesn't appear in the rooms directly before or after an encounter with Halt, and neither does Ambush.

Halt conflicts with Figure in The Mines: if Halt appears in the room before Figure's room, Figure won't show up.

But Screech can appear when you enter Halt's room, even without Modifiers. Gloombats attack at the same time as Halt if they appeared before him and you're carrying a lit light source. Keep your light off in his hallway if you hear something rustling overhead.

Halt badges

You can earn two badges for Halt, and most players have both.

  • Two Steps Forward — survive a room with Halt. The in-game description says, "And one step back.".
  • Two Steps Ahead — banish Halt with the Crucifix: hold it in your hand and wait for Halt to approach. This badge is hidden and secret, and doesn't count toward progress.

Fun fact: after Halt's room in The Hotel was redesigned, his badge icon still showed the old hallway.

Fun facts

  • Halt's body spins counterclockwise.
  • Halt is LSPLASH's least favorite entity; he said it could have been done better.
  • Halt's first design used the old Eyes model.
  • His jumpscare sounds like Glitch, only faster.
  • In The Dining Hall and The Bridges, the "I'm Behind You" track plays when he appears.
  • Halt is a 3D mesh made of Glacier material, not an image.
  • Halt has a UGC accessory called Halt Cloak.
  • Halt used to look like a tall purple ghost with glowing eyes in older versions.
  • Before The Hotel+ Update, the chance of encountering him was 3%, or 1/33 in older versions. Now he's several times rarer.

Related badges

all badges

Frequently asked questions

How do you beat Halt in DOORS?
Head for the end of the room and change direction whenever you see TURN AROUND. You don't have to turn around—you can walk backward.
How much damage does Halt deal?
60 damage for each touch. After you open the exit door, his attack won't deal damage anymore.
How do you counter Halt in DOORS?
The easiest way is the Crucifix: it banishes Halt. Without one, change direction as soon as you see the signal.
Where does Halt appear?
In The Hotel, he appears in The Dining Hall; in The Mines, he appears in The Bridges. Most often, he shows up between the second Seek chase and The Greenhouse.
Why didn't I encounter Halt during my run?
It happens: after The Hotel+ Update, his spawn chance is only 0.1–0.5%, and some runs don't have him at all.
Is Halt a girl or a boy?
LSPLASH didn't specify Halt's gender, and El Goblino calls him "he".
How do you get the Two Steps Forward badge?
Survive a room with Halt. Banish him with the Crucifix to earn the second badge, Two Steps Ahead.

See also

SeekEntities
FigureEntities
RushEntities
ScreechEntities

What’s Still Unconfirmed (8)

This information comes from announcements and rumors, or is outdated. The label will disappear once it’s confirmed.

  1. 1Halt doesn't appear in Retro Mode, possibly because of a time limit.
    rumor, unconfirmed · source
  2. 2Before The Mines Update, the lights flickered to warn you about Halt, and they flickered for longer than when Rush appeared.
    outdated; this was in older versions · source
  3. 3When Halt appears, the Moonlight Candle doesn't go out, but it's unknown whether this is a bug or an intentional feature.
    rumor, unconfirmed · source
  4. 4According to El Goblino, Halt guards the food in The Dining Hall.
    rumor, unconfirmed · source
  5. 5During the 2024 April Fools event, Halt says the TURN AROUND screen was made by an unknown entity, possibly Moonlight.
    rumor, unconfirmed · source
  6. 6Before the Content Update, The Grotto was Halt’s habitat.
    outdated; this was in older versions · source
  7. 7Halt's old look was a tall purple ghost with glowing eyes, based on an early model of Eyes.
    outdated; this was in older versions · source
  8. 8Before The Hotel+ Update, Halt had a 3% chance of appearing, or 1/33.
    outdated; this was in older versions · source

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