Signal → what to do
- The camera turns toward something behind you on its own—that's what Glitch does, just like Screech. Glitch always appears behind the camera.
- The jumpscare repeats two or three times in a row—that's normal for Glitch.
- You fell behind your group on a subfloor, then got pulled to the last open door—that was Glitch.
- You fell through the map. A few seconds later, Glitch will appear and bring you back.
- Sometimes Glitch stands motionless behind you in an I-pose and doesn't animate. Don't worry, it's still Glitch.
What to do when you meet Glitch
Short answer: nothing. Glitch is a friendly, passive entity, and its jumpscare doesn't deal damage. It works as a safety mechanism against game glitches. Its whole job is to move you to the last open room.
The trouble starts when other things are nearby. If Screech is close, it attacks right when Glitch jumpscares you, without its usual warning. It's been like this since The Hotel+ Update came out. In The Greenhouse, Glitch can simply distract you, and an extra second can be deadly there.
Here's what I do to avoid meeting Glitch in the first place: 1. I stay with my group. Starlight itself recommends sticking together. 2. On subfloors, I remember when a room will unload: falling 4 rooms behind is enough in The Backdoor and The Outdoors. 3. If I get pulled anyway, I check for Screech nearby before moving on. 4. In The Rooms, I remember that rooms unload quickly—7 rooms—and don't rummage through lockers behind the group.
Where Glitch appears
Everywhere. Glitch is the only entity that appears on every floor. Technically, it can appear in any room. Glitch still appears in The Backdoor, even though Jack and Timothy don't.
On subfloors, Glitch has a special job: it moves players to the last open door if their room is unloading. Each subfloor has its own threshold. In The Rooms, a room disappears when you're 7 rooms past the last open one; in The Archives, it's 21, and in The Stairwell, it's 16. In multiplayer elevators, Glitch takes players who fall far behind their team.
Using the Crucifix on Glitch
It doesn't work: you can't use the Crucifix on harmless entities, and Glitch is one of them. There's no need to, anyway—Glitch won't kill you.
In modes and with Modifiers
In HOTEL- mode, Void is missing and Glitch takes its place. This is the only time Glitch deals damage on its own. Glitch also pulls players out of rooms that are about to disappear on subfloors, in Retro Mode, and with the Hotel- Modifier.
In Retro Mode, you can reach the void while rooms disappear and trigger Glitch by stepping into it. In Super Hard Mode and PARTY MODE, entering the secret void room in The Reception triggers it. In BATTLE Mode, its jumpscare even gives you temporary God Mode. With the Stop Right There and Room For More Modifiers, Glitch's jumpscare can sometimes trigger A-90.
Common mistakes
- Using the Crucifix on Glitch. It won't work.
- Standing around after being moved and looking at what happened. If Screech is nearby, you'll take damage without warning.
- Falling behind in the dark Greenhouse. Getting distracted by Glitch there can cost you more than anywhere else.
- Assuming Glitch is gone after its first appearance. It can show up several times in a row.
- Expecting Glitch to give you death hints in Visions. There, it only says its opening and closing lines, with no advice.
- Leaving your teammate behind on a subfloor without talking it over. In multiplayer elevators, Glitch takes players who fall far behind, so your friend will lose time.
Lore: the voice from Visions
For a long time, Glitch was just a technical workaround. The Content Update made it part of the canon. Now it's canon thanks to Glitch Fragments and Visions. If you die in Visions, Glitch talks to you, not Moonlight or Starlight.
Glitch is one of seven entities that can talk to the player. It says you need to get out as soon as possible and that nobody but Glitch will help you. One theory is that Glitch wants to escape the world of DOORS with the player it calls "Vessel" unconfirmed. Nobody knows who created Glitch. People often suspect Starlight because it knows about the Fragments and mentions a "fracture" unconfirmed.
Starlight admits Glitch exists and seems clearly worried when you die to an entity from a Fragment. Moonlight seems not to know about Glitch unconfirmed.
Glitch Fragment and Glitch Entities
The Glitch Fragment is usually what people are looking for. Touch one and Glitch appears, but it won't move you anywhere. Instead, a Glitch Entity appears: a distorted version of Screech, Rush, or Ambush.
How to increase the chance of a Fragment appearing: play with at least one other person, and have your teammate leave you behind on any subfloor. That makes Glitch appear. Do this at least 5 times, and the Fragment is guaranteed to spawn. Sticking together helps against Glitch Entities themselves.
You get rewards for surviving. Encounters grant boosts, and some last until the end of the run. Shortly before The Great Outdoors Update, there was only one boost. In The Rooms, a Fragment gives you +2 speed and +77 max health, which is enough to survive an A-60 attack. With the El Goblino's Payday Modifier, a Fragment gives you 402 Gold.
I only go for a Fragment with a teammate I trust. Deliberately falling behind alone on a subfloor is a gamble, and I'm done taking it.
Glitch Badges
- Error — meet Glitch. The easiest ways are to touch a Glitch Fragment or fall behind your teammate on a subfloor. Most players have this badge. Its description says, "Well that just happened."
- Trial and Error — meet and survive an activated Glitch Fragment. It's a medium-rarity badge, and it rewards you with 1 Revive.
Error usually comes naturally, without much effort. Trial and Error is more of a challenge: you have to survive the Glitch Entity. I got it with a teammate, at full health, and without rushing—there's no need to hurry here.
How Glitch used to work
Before The Hotel+ Update, Glitch brought players who fell behind in The Hotel back to their group and took 20–40 health from them in older versions. After that update, Void took over the job of bringing players back. But falling into the void used to happen without Glitch: the game simply put you in the last open room in older versions.
Before The Hunt Update, a room-generation error could make Glitch move every player in The Hotel in older versions. The new generation system in that update fixed those errors. Glitch also used to appear right in front of The Library a lot because it overlapped with the previous room. That was fixed in older versions.
Fun Facts
- Glitch was added on August 22, 2022, 12 days after launch—the first entity added after release.
- Like Screech, Glitch's position is tied to the camera, so it doesn't matter where you're standing.
- Glitch likes Screech and calls Ambush beautiful, though it wants to improve both of them.
- Unlike Moonlight and Starlight, Glitch knows you need oxygen in rooms with Firedamp.
- In The Mines trailer, Glitch "rewrote" the release date from January 2025 to August 30, 2024.
- The animations are called "gl_Glitch" and "gl_Glitch hit".
- In Visions, the .EXIT track plays near the exit, and .SELF plays when you die.
- Halt's jumpscare sounds like Glitch's, only faster.
Related badges
all badges
Frequently asked questions
How do you get the Glitch Fragment in DOORS?
How do you summon Glitch?
What does the Glitch Fragment do?
Is Glitch dangerous?
Can you banish Glitch with the Crucifix?
Which floors does Glitch appear on?
What’s Still Unconfirmed (8)
This information comes from announcements and rumors, or is outdated. The label will disappear once it’s confirmed.
- 1Glitch may be trying to escape the world of DOORS with the player it calls "Vessel".
rumor, unconfirmed · source - 2Glitch's creator is unknown, but people often think it's Starlight because of her knowledge of the Glitch Fragment and her mention of a rift.
rumor, unconfirmed · source - 3Moonlight’s reaction to being killed by a Glitch Fragment suggests that it probably doesn’t know Glitch exists.
rumor, unconfirmed · source - 4Before The Hotel+ Update, Glitch returned players who fell behind in The Hotel to the group and dealt them 20–40 damage.
outdated; this was in older versions · source - 5Before The Hotel+ Update, falling into the void sent players to the last open room without Glitch being involved.
outdated; this was in older versions · source - 6Before The Hunt Update, a room-generation bug made Glitch move all players in The Hotel.
outdated; this was in older versions · source - 7Before The Hotel+ Update, Glitch often appeared before The Library because The Library overlapped with the previous room.
outdated; this was in older versions · source - 8The glitch that caused Glitch to appear before the Library Entrance because The Library overlapped with another room was fixed.
outdated; this was in older versions · source


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