The Hotel

Figure in DOORS

You open Door 50. Something growls nearby, and a tall, eyeless creature steps out from behind a bookshelf. That’s Figure: it’s blind, but it can hear your footsteps from far away, and it kills you as soon as it catches you. So there’s one rule for the whole floor: move more quietly than it can listen.

Figure
Updated · Author: Mark K

Signal → what to do

  • Heavy, wet footsteps get louder—Figure is heading your way. Crouch and get out of its path.
  • A short growl means it’s about to turn around. An angry growl followed by a lunge means it heard something and is running toward the sound.
  • A flash of light in the dark is Figure’s mouth. Don’t count on it, though—it can go out.
  • You climbed into a closet, and there’s a heart on the screen? It’s nearby and checking your hiding spot. The minigame has started.
  • After you flip the switch at Door 100, you’ll hear a muffled roar and banging on the door—it’s breaking its way toward you.
  • There’s a brown, meat-like substance on the floor in The Mines? You’re in a Figure room.

How to beat The Library without becoming a noise

Crouching is the key here. Since The Mines Update, Figure reacts to whether you’re crouched, and your speed doesn’t matter as much anymore. I crouch through all of The Library, even when it’s at the other end. And don’t get too close: it can sense your heartbeat, too.

1. Crouch as soon as the cutscene ends and get off its route. It walks in a loop: from the left side of the balcony to the middle of the hallway, then to the entrance and the bookshelves. 2. Collect Books, but remember the cost. Figure’s base speed is 10, and each Book adds 0.8, while the range at which it catches you grows. 3. Enter the code carefully. Figure often walks right past the keypad and can catch you while you’re opening it. 4. Noise around the corner is your friend. A ringing Alarm Clock lures it over, but don’t stand between it and the clock. 5. Door 51 opens—leave right away. It almost always kills anyone who lingers by the door.

If you’re cornered, hide. In a closet, beat the minigame: tap the side of the screen or press Q and E when the half-heart lines up with the picture. If you leave while it’s checking the closet, you’ll die. Once it’s done, it’ll leave on its own. And let go of the movement keys: since The Great Outdoors Update, it can kill you if you’re hiding but still holding them.

Where it lives

Figure appears in The Hotel and The Mines. It appears twice in The Hotel: in The Library, where the first encounter starts at Door 50, and in The Electrical Room at Door 100, with the Circuit Breaker and the elevator. You can’t skip it in The Hotel—it appears in every run.

You’ll encounter it three times in The Mines, all three in The Shafts. The first room is guaranteed to be at doors 110–114, the second at 120–124, and the third shortly before or after the second Seek chase.

Crucifix buys you time

The Crucifix only stuns Figure for a short time. It can’t banish it. The chains turn red, and it breaks them and growls. But while it’s stunned, touching it won’t kill you, so you have time to reach a hiding spot.

A stunned Figure can block your way out in a corner. In The Hotel and SUPER HARD MODE, you can crawl under its arm.

Once free, it won’t chase you until it hears a sound. So after using the Crucifix, I sneak to a hiding spot and only run if I need to make noise. Don’t waste it in The Library just in case: you need it when you’re trapped and can’t outrun it.

Hard Mode and Modifiers

In SUPER HARD MODE at Door 100 and in Alpha Release at Door 50, Figure can hear the heartbeat of anyone who’s moving. In SUPER HARD MODE, it speeds up sharply once you’ve collected at least 9 Books. In Alpha Release, it can hear you if you’re moving faster than 15, and it kills anyone who hasn’t left by the time Door 51 opens.

The Come Back Here Modifier makes it noticeably faster, especially at Door 100. With the I’m Everywhere Modifier, Screech can attack nearby, and with Stop Right There or Room For More, A-90 can. In the 2024 April Fools Event, it’s made of blocks and even helps out in The Library and The Electrical Room.

What gets you killed by Figure

  • Opening Containers one after another. You can usually get away with one, but open two quickly and it’ll go looking near the second one.
  • Shining a Flashlight in The Electrical Room. It can hear the click and the shake of a Shakelight, but not a Lighter or a Candle.
  • Climbing onto low objects in The Library. That can attract it.
  • Jumping out of a closet before it finishes checking. That means instant death.
  • Expecting the Crucifix to make it leave. It only stuns it.
  • Running across its path while it’s searching. It grabs anyone who crosses its path.

What we know about it

Figure is completely animal-like, as developer RediblesQW and The Journal confirmed. It will never be able to see. According to The Journal, it crawled after the player through the vents and smells really bad.

El Goblino says it didn’t used to follow players into The Mines. This time, it did. There’s also the mystery of Door 51: its lock is on the inside of The Library, and it’s unlikely that blind Figure locked itself in. One theory is that Moonlight or El Goblino locked it in unconfirmed.

The Electrical Room: chase at Door 100

Your goal is to find all 10 Breaker Poles for the Circuit Breaker and ride the elevator without getting caught by Figure. There’s no time limit for the Circuit Breaker itself, and Figure only breaks down the door after you finish it.

After you flip the lever, Figure comes down the stairs and chases you. You get a speed boost, but it chases every living player—even players who stand still or sneak. It gains 4 speed during the first chase and 6 during the final one. The chase ends when you’re in a closet or it can’t reach you.

Here’s what can save you in the room:

  • The four hallway corners are slightly off its route. Stand still there and you’re safe.
  • In the storage room, circle around the shelves and it won’t touch you. There’s no way around the shelves in the left storage room, so there are no guarantees there.
  • A Lockpick or Skeleton Key can open the room with the Circuit Breaker. But if Figure gets angry, it can climb in through the window.

Once the Circuit Breaker is set up, Figure smashes through the door behind you, and all you can do is run to the elevator. You can only outrun it with a speed boost, like Vitamins. I save my Vitamins for this part.

Three encounters in The Mines

The first encounter is in The Chasm. Figure falls out of the vents and wanders around aimlessly. It’s harmless here and doesn’t react to Glowsticks or movement. Think of it as an introduction.

The second encounter is in The Festering Meat Cave, and this one is the first dangerous one. Dupe can also appear in this room. Figure can hear Gloombats buzzing, and it catches and eats them. You can lure them back to Figure so it can deal with them.

The third encounter is in The Generator Cave. At first, Figure is calm and heads toward sounds. The moment you move, even while sneaking, it gets angry and heads to where it heard you. The Generator is behind a tunnel, out of its reach, and one Fuse is already lit inside it.

Sometimes there’s no Figure in The Mines at all. If Halt appears in the room before its room, Figure won’t show up.

All Figured Out badge

You get one badge for Figure: All Figured Out. Hold the Crucifix and wait for it to approach. Your very first attempt counts. The badge is hidden and only appears in the list once you’ve earned it. Most players have it.

I get it in The Library when Figure is already nearby and I need to buy some time anyway. The in-game description is “I figured that wouldn't work for long...”.

Fun facts

  • Figure is 7'11 tall, or 2.42 meters.
  • It has exactly 24 teeth, and its mouth glows because LSPLASH thought it was cool.
  • Its head was modeled after the Sandworm from Dune.
  • Creak is based on an old Figure design.
  • The first encounter in The Library plays on the rule about staying quiet in libraries.
  • The background theme in The Library is “Unhinged,” 3:11 and 90 BPM.
  • Figure is the first entity shown killing other entities in the game.
  • It was considered for the second DOORS plush toy, but Seek got the spot.

Related badges

all badges

Frequently asked questions

Which door is Figure on in DOORS?
In The Hotel, it’s at Door 50 in The Library and in The Electrical Room at Door 100. In The Mines, it’s at doors 110–114 and 120–124, plus a third encounter near the second Seek chase.
Can Figure see you?
No. It’s blind and searches by sound and vibrations. It will never be able to see.
How do you stop Figure in DOORS?
The Crucifix stuns it for a short time, and touching it during that time won’t kill you. You can also lure it away with noise: an Alarm Clock makes it run toward the sound.
Can you kill Figure?
The Holy Hand Grenade lets you skip it. If the grenade kills it, Hide stays inactive for the rest of the run.
How tall is Figure?
7'11, or 2.42 meters.
What is the John Doe Figure in DOORS?
It’s an outfit from SUPER HARD MODE: in The Library, Figure wears a Noob costume, and in The Electrical Room, it wears a John Doe costume.
Is Figure smart or dumb?
Neither. It follows sounds, searches the area, and returns to its route if things are quiet. Sometimes it loses your trail, so you can get past it.

See also

SeekEntities
RushEntities
ScreechEntities
AmbushEntities

What’s Still Unconfirmed (1)

This information comes from announcements and rumors, or is outdated. The label will disappear once it’s confirmed.

  1. 1Figure may have been locked up by Library Moonlight or El Goblino.
    rumor, unconfirmed · source

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