Signal → what to do
- A quiet metallic ringing, much softer than A-60’s signal—listen closely, and don’t open the door.
- Drums were coming from up ahead—it was in the room you were heading toward.
- You opened the door and heard static and drums—it was definitely A-120.
- The sound got louder—it was moving through the rooms toward you. Time to hide in a closet.
How to hide from it
You had time. A-120 moved more slowly than A-60, and its delayed appearance usually gave you enough time to spot it and hide. But here’s the catch: it moved straight toward players through the room.
1. Hear the drums? Stop. It came from the room ahead, and taking even one step toward it almost always ended in death. 2. Go back to the closet behind you. If there’s no hiding spot in the previous room, use Vitamins and run back a few rooms. 3. Stay put until the drums stop completely: it could bounce back. 4. Come out when you haven’t heard it for about 30 seconds.
Hide wasn’t in The Rooms, so you didn’t have to keep getting in and out like you did with Ambush. Stay put until the encounter is over in older versions. Even invisible closets worked as hiding spots. I used to wait longer than I wanted to in places like that: a few extra seconds in a closet beat starting a new run.
Which rooms to watch out for
It usually started appearing after room 120, but it could show up earlier once in a while. Every time you opened a door, there was a chance of A-60 or A-120 appearing, but A-120 only appeared when you entered four types of rooms.
Those were Locker Room, Three-Locker Room, Catwalk Rooms, and Projector Room. But Storage Room and Four-locker Room were off-limits, even though they had closets. After The Mines Update, it could even appear in the exit room, which had no closets. Before April Fools 2024, it only appeared if the previous room had a closet in older versions.
Crucifix and a frown
The Crucifix worked on A-120, earning you the Grin Reaper badge. It looked pretty funny: its smile just flipped upside down, turning its face into a frown. It’s one of the entities that change appearance when banished.
Modifiers and A-90 together
A-90 often appeared alongside A-60 or A-120. Here’s the rule: deal with A-90 first, then worry about finding a closet. This appearance of A-90 counted separately from a normal one, so it could attack again.
With Modifiers, A-120 could show up outside The Rooms, too. With Room For More, Moonlight Candle went out when it approached, but it didn’t appear in The Greenhouse with that Modifier. Stop Right There, on the other hand, kept A-60 and A-120 from appearing outside The Rooms. With some Modifiers, Screech could show up nearby, too.
What got players caught
- They opened the next door after hearing the sound. That’s exactly where it was.
- They came out as soon as it got quiet. A-120 could bounce back and kill anyone within range.
- They counted on extra health. Starlight Bottle’s bonus health could save you from A-60, but it didn’t work against A-120.
- They went for the In Plain Sight badge by dodging without a closet. You don’t get it for A-120.
Where it came from
A-120 is a direct reference to A-200 from Rooms, like most of The Rooms’ entities. It’s more distorted than A-200, and got its name because it appeared at door A-120. Nicorocks5555, the creator of Rooms, called A-200 Happy Scribble.
One theory is that the way it moves straight toward players references how monster AI worked in the original game unconfirmed. Starlight first calls it “Squiggly-Face” and only renames it later.
A-120 and Scribbles: What Happened in The Archives
Short answer: A-120 was renamed Scribbles in The Archives Update. But it wasn’t just a new name—it was a complete rework. All that remained from the old version was its wide smile and its role as a node entity. The original A-120 and A-60 were removed from the game at the time. But on October 2, 2026, The Rooms returned as a vision, and you can run into A-120 there again.
The biggest difference for you: Scribbles doesn’t move toward players or bounce back. The “stay put until it gets quiet” tactic that saved you from A-120 doesn’t work for Scribbles, so check out its page separately.
The same thing happened with A-60: Bash was reworked to reference it, just like Scribbles references A-120.
A-120 or A-60: What’s the Difference?
Players often mixed them up, but they were pretty different. A-60 moved faster and disappeared sooner. A-120 was slower, but appeared at the door ahead and moved toward you. Its sound was quieter, so you had to listen more carefully.
The second difference was extra health. A potion with bonus health could save you from A-60, but not A-120. That’s why I always thought A-120 was the meaner one: it gave you fewer ways to get out of trouble.
And third, the three most active entities in The Rooms appeared at A-060, A-090, and A-120. So by the time you reached A-120, you were already worn out from dealing with the other two.
Closets, Exits, and Co-op
Rooms where A-120 could appear were designed to give you places to hide. In two types, closets were along the sides, on the right and left. In the room with broken closets, there were still a few hiding spots, but in the final room, the closets were all the way at the end, so you had to run across the whole room to reach them.
The exit room was a different story. When you opened its door, A-60 or A-120 could appear independently of the neighboring rooms. And even in the transition after leaving The Rooms, a spawned A-120 could still kill you. I stayed close to a closet until the last possible moment, then headed for the exit.
In a group, it didn’t pick just one target: before going through the hallways, it moved toward each player in turn. So everyone had to hide, not just whoever heard the drums first.
Grin Reaper Badge
You got Grin Reaper for using a Crucifix against A-120. It’s a hidden, secret badge: it only shows up in the list after you earn it, and doesn’t count toward progress. The in-game text is “Turn that frown upside down!”.
Good news: you can get the badge again. It’s rare, so take a Crucifix into The Rooms vision and let A-120 attack while you’re holding it.
Fun Facts
- A-120 was added to the game on January 28, 2023.
- Like A-60 and A-90, it’s a static image.
- Its sound is a cymbal set from Roblox, slowed down to 0.3 in-game.
- It moved at about 50 studs per second.
- It used to be able to block the next door with a message saying there was an obstacle in older versions. This was removed because the door sometimes stayed locked even after it disappeared in older versions.
- The removed A-120 and A-60 still show up among the Stream Integration options.
Frequently asked questions
Where did A-120 go?
Which is better—A-120 or Scribbles?
How does A-120 kill you in DOORS?
What does A-120 look like in DOORS?
After which room did A-120 appear?
Could you survive A-120 without a closet?
Can you still get Grin Reaper?
See also
What’s Still Unconfirmed (5)
This information comes from announcements and rumors, or is outdated. The label will disappear once it’s confirmed.
- 1During an A-120 attack, players didn't need to repeatedly get in and out of closets because Hide wasn't there.
outdated; this was in older versions · source - 2Before the April Fools 2024 Update, A-120 only appeared if there was a closet in the previous room.
outdated; this was in older versions · source - 3A-120's behavior may reference how monster AI works in the original game.
rumor, unconfirmed · source - 4A-120 could once block the next door and display a message saying there was an obstacle.
outdated; this was in older versions · source - 5A-120’s ability to block doors was removed because of a bug that left players trapped after the entity disappeared.
outdated; this was in older versions · source




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