Where to get it
Find the Damaged Hat in The Stairwell and put it on Creak while the Fire Alarm has stunned him. The badge requirement says the same thing in a riddle: put a strange hat on a distinguished person. Sounds like a joke, but this is one of the most nerve-racking badges in The Stairwell.
How to get it
- Enter The Stairwell: it’s now free to access from the Lobby.
- Look for the hat among the junk on the landings: in corridors, in Fire Escape rooms, and in storage lockers.
- You’ll recognize it by its black top hat with a partly torn-off crown. It shows up much less often than the other junk.
- With the hat in your hands, enter a fire shelter and pull the alarm switch: on a landing with an alarm, it’s always in one of the shelters.
- When the fire passes, go outside. The siren stuns Creak if he was outside the shelter—walk up to him and put the hat on his head.
How hard is it?
The badge is new, and its rarity is still changing. About 23 thousand players have earned it so far. That’s around 4 out of 100000 players who have the Welcome badge for their first time joining DOORS. The tough parts are finding the rare hat and not burning up while you wait for the alarm.
Tip
I don’t carry the hat all over the floor. Once I find it, I take it straight to the fire shelter and figure out what to do next from there.
How many players have earned it
rare
Total awarded: 415,733, in the last 24 hours — 2,040. Badge added on October 2, 2026. Data as of 09.11.2026.
— your checkmark will be saved in the tracker on this device.
What to do on one landing
Search the landing first. The hat is in the same places as all the other junk in The Stairwell. You won’t find it on every landing, so you’ll have to go higher and check again.
Next, think about your hands. You need both hands to carry junk, and while you’re holding it, you can’t switch to another item. That means you can’t pull out a Flashlight or anything for protection while carrying the hat. I plan my route to the shelter before picking it up.
Then comes the alarm. After you pull the Breaker Pole, the shelter doors slam shut and the siren blares. A few moments later, the whole area burns, including players outside the shelters and all the junk. A stunned Creak curls up on the floor, twitching, with smoke rising above him. This is your moment.
How players get burned and break their necks going for this badge
The first mistake is staying outside. Anyone who doesn’t make it into a shelter before the doors close burns to death. Don’t leave the hat on the landing either: the fire destroys all the junk.
The second is taking too long. A stunned Creak comes around in about 90 seconds and starts chasing you again. But while he’s down, touching him won’t kill you, so go ahead and get close.
The third is forgetting about Creak before the alarm. He backs away when you look at him, but staring for too long or getting too close is dangerous. Before a sneak attack, his hand appears on the left side of the screen: if you see it, turn around.
What can help you carry the hat
You can put junk in the Briefcase. I think it’s the best way to free up your hands while you look for a shelter.
Another tip: check the map. It hangs somewhere random in the maze and shows the landing, fire shelter, and alarm switch if they’re there. Sometimes there’s no alarm on the landing at all, so you’ll have to carry the hat higher up.
Where Creak’s hat comes from
It’s not just a random joke. The hat references an old Creak model that wore the same top hat, and it’s called AbrahamHat in the game files. Creak’s early model was even named Abraham. The badge text, “Four doors and seven knobs ago...”, plays on the same idea.





Discussion
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